WARNING: These are the tentative patch notes. This is an unfinished preview so you can satisfy your hunger. Make sure to read the Final patch notes (expected this Wednesday).
Fixed a bug which caused Multiple Shot and Strafe to not benefit from the added physical damage per level listed on the skill even though it was properly being reflected in the character sheet.
Flame Dash’s mana cost per level has been increased from 0.5 to 1.
Teleport’s mana cost can no longer cost less than 12.
Fixed a tooltip error on Energy Shield showing the maximum absorption as 90% instead of 85%.
Nova’s damage synergies from Discharge has been reduced from 7% to 4%.
Nova damage scaling per level at levels 23+ have been reduced slightly.
Due to a bug with the listed poison damage values granted by the partial set bonuses from The Disciple; the poison damage has been changed from “+22 Poison Damage Over 3 Seconds” to “+1 to Poison Skills” for 3 items.
Fixed a bug with Freezing Arrow and Magic Arrow’s attack rating appearing higher due to a hidden attack rating bonus that is calculated and shown in the character sheet but in reality does not work at all. The character sheet will now properly show the attack rating (which is the same as Normal Attack).
Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
Deadly Strike chance is halved while using Whirlwind.
Chance to hit while using Whirlwind is halved.
Marrowwalk’s +1-3 Flesh Offering stat has changed to +1 Flesh Offering or +1 Bone Offering.
Steelshade’s Life gained on melee hit stat has been lowered from 97-121 to 66-89.
Fixed a bug with Raise Skeletal Magi’s poison damage only dealing a tiny fraction of the listed damage.
Raise Skeletal Magi’s poison damage duration has been decreased from 2 seconds to 1.5 seconds but maintains the same damage rate. This is a buff… but the damage wasn’t working so does it even count?
Raise Skeletal Magi’s cold damage values and scaling has been improved slightly.
Blood Golem’s skill description now shows the amount of shared life with the player.
Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before.
Fixed a bug which caused Immolation Arrow’s fiery trail to do less damage than the post-explosion fire ground.
Immolation Arrow’s post-explosion fire ground will last 2 seconds (down from 4) to reduce visual clutter (the DPS will be unaffected).
Immolation Arrow’s burn damage synergy from Fire Arrow has been increased to 16% (up from 14%).
Immolation Arrow’s post-explosion ground fire now uses a smaller flame animation to reduce visual clutter. This has no gameplay impact.
Holy Bolt’s Blessed Hammer synergy has been changed to Sanctuary.
Holy Shield no longer shoots Holy Bolts when struck by ranged attacks.
Lawbringer’s Level 15 Decrepify proc has been lowered to level 7.
Fixed a bug with Ground Slam’s Spear and Javelin restriction not actually being applied.
Dream Runeword’s Holy Shock aura level has been reduced from 15 to 13.
Fixed a bug with Silence runeword not showing the Cleansing aura in the stats list (though the aura did work). Also fixed a bug which caused the ‘11% Mana Stolen Per Hit’ stat to spawn at 7% instead.
Fire Claws’ damage synergies lowered from 19% to 17%.
Fire Claws’ mana cost per level now increases by ~0.1 per level (up from 0).
The Amazon’s Dodge, Evade and Avoid skills will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
The Amazon’s Dodge, Evade and Avoid skills have had their chance to avoid damage reduced.
Discharge’s damage synergy from Nova has been reduced from 5% to 4%.
Energy Shield’s starting absorption lowered from 15% to 12%.
Freezing Pulse now starts at 3 pulses (up from 1).
Freezing Pulse now gains 1 pulse every 5 levels (was 4).
Frostburn’s ‘Increased maximum mana’ has been lowered from 40%(static) to 30-35%(varies). Also the ‘cold damage’ has been increased from 1-6 to 6-12.
Desecrate’s damage synergies have been reduced from 18% to 16%
Act 3 Mercenaries will now have 15% chance of impact-damage avoidance.
Enchant and Frigerate had their duration increased to 4 minutes (was 3).
Souldrainer’s ‘8% chance of level 3 weaken on striking’ has been changed to ‘level 8 weaken charges (34)’.
Laying of Hands’ ‘+350% Damage Against Demons’ has been lowered to +225-250% (varies).
Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
Blaze has returned but it now leaves a patch of burning ground around you rather than a narrow trail. It also regenerates your life. It will only summon fire while in combat to prevent screen clutter. It replaces Ignite on the tree and therefore takes over the Ignite synergies of other skills.
Meteor’s burn damage synergy from Fire Wall has been changed to Blaze.
Emberstorm’s damage synergy from Fire Blast has been increased from 8% to 13%.
Emberstorm has a new damage synergy from Wake of Inferno.
Fixed a bug with Fists of Ice/Thunder/Ember’s skill description which showed the charge duration as having about 2 seconds less than was actually the case.
Fists of Ice/Thunder/Ember have had their charge duration per level increased from 0.52 to 0.72 seconds.
Blades of Ice’s damage synergy from Fists of Ice charges increased from 5% to 10%.
Static Strike’s damage synergy from Fists of Thunder charges increased from 5% to 10%.
Mind Blast’s conversion chance has been temporarily set to 0% until I properly sit down and look at this skill.
Various improvements to Valkyrie and Decoy (more info in final notes).
Phase Run’s flat damage has been changed (more info in final notes).
Fixed Phoenix Runeword’s ‘100% chance to cast level 40 Dodge on Level-Up’ by changing it to the new Blaze.
Snowclash has been reworked. (click)
There are some map changes coming but I’ll discuss details in Finalized Patch Notes.
Added a new crafting orb: Orb of Enchantment.
Please enjoy this preview of the orb:
PLEASE REMEMBER THIS IS NOT THE FINAL PATCH NOTES. THERE ARE A HANDFUL OF CHANGES THAT WILL BE REVEALED ON WEDNESDAY.
I leave stuff out of tentative notes because theres things that need to be double checked before I can confirm they will be in the patch. A final touch of polish is required. Everything listed above is
was ready & test at this time.